PolyFuture

This animation is an attempt to depicts a retro futuristic FUI. Originally, it was more of a game concept of several puzzles, around the theme of future human advances. I’ve tried to keep it as interactive as possible.
Meaning that all the animations are made under Flash and can be triggered in real time in game.

 

I kept the After Effects part (which turns the original media into a non-interactive video) only for things that could be applied as shaders in a real time game engine, like lens effect.
A few others have been added in the end of the whole process, like wipe-transition and color correction, which are also done in AE, but could have been done equally in Flash.

Here is some examples of the Flash to After Effects pass :

breadownPolyFuture



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