IFSCL [Video Game]

The IFSCL, is a (fan)game I’ve been working on for more than 9 years. Still in active development.

Meaning ‘Fictional Interface of Code Lyoko Supercomputer’ it revolves around the french cartoon series Code Lyoko I liked as a teenager.
It embodies my love for UI Art, original sandbox/systemic games, and of course a childhood dream of making a game out of a universe I love, mixing 2D and 3D animation.

If I did create and manage most of it alone in the first place, I did also get the help of beta testers, voice actors (some of them from the original show!), translators, and second-hand assistant (‘DragonGroar’) to push the project even further.

Apart from the original art concepts, based on the cartoon, everything is remade and conceptualized under that idea of a supercomputer ‘simulator’ and 3D adventure game.
So I’ve improved my skills in a lot of fields:

  • 2D/3D Art
  • 2D/3D Animation,Skinning, Shading, Texturing
  • UI Art & Design
  • Game Design
  • Code (C#)
  • Community management (Forum, Discord Tchat, Tumblr and Facebook)
  • Translators management (More than 6 Langages!)
  • Writing compelling dialogs and story.
  • Directing talented voice actors
  • Sound Design
  • Video Editing (trailers and more)

Programs and tools I’ve used:

  • Former Adobe Flash + Scaleform
  • Unity Engine
  • Adobe Premiere, Adobe After Effects, Adobe Photoshop
  • Cinema 4D
  • 3DS Max

More info on en.codelyoko.fr/ifscl/



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